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if threejs can do that then sure. gltfjsx doesnt do much here, you can use the useAnimations hook yourself. |
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Hi. I have a situation where I have a model and it has hundreds of possible animations it can run. The current gltfjsx workflow seems require all animations and the model being in a single glb file. Is there currently a way of doing this seperately so I can load the model and animation as seperate files and apply different animations at runtime.
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