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I'm noticing that it's slow to start but does zoom in much later. |
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that is how these controls work in threejs, they're not ours. when orbit is close to 0 it stalls by design. why they did it, i have no idea. if someone has a math background, we use a fork of three/jsm called three-stdlib, i would be ok with a pr fixing it. it's probably a complex thing to fix, blender has the same awkward behaviour and it's freaking me out. |
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The zoom appears not work in this example.
https://codesandbox.io/s/r3f-sky-dome-forked-t6b0v
Thanks.
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