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it is supported, every renderer is. here's svgrenderer for instance https://codesandbox.io/s/svg-renderer-zcuqh?file=/src/index.js you can set "gl" for the canvas component as well, in that case you get the real dom canvas as the first argument. |
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Hello,
I'd like to use react-three-fiber from within a JavaFx WebView, which unfortunately doesn't support WebGL.
For the forseeable future, I don't need really powerful 3D, but I would like to benefit from hardware acceleration, which afaik CanvasRenderer also supports, and from the react concept.
Would this be possible by adding Three.CanvasRenderer support to react-three-fiber? Would anybody else be interested?
Cheers
Rai
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