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Are you setting the mapping of your texture? const texture = useTexture( ... )
texture.mapping = THREE.EquirectangularReflectionMapping |
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aframe is also just threejs. r3f is even less of an abstraction, you're using plain threejs. i think you'll find the answer quicker on threes own discourse. link them that official threejs example and they'll tell you which settings cause that. |
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Tried tweaking with this and found that changing the texture's
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Hi, m trying to reproduce the awesome results that A-frame does regarding 360 images. In A-frame the quality of the 360 image is way superior than r3f using the same arguments.
The image (nadir view) on r3f is this, using these params:
And the same image on A-frame is this using these params:
How can I achieve this quality with r3f?
https://github.com/aframevr/aframe/blob/b164623dfa0d2548158f4b7da06157497cd4ea29/src/extras/primitives/primitives/a-sky.js
Also the same quality that happens in r3f also happens in this example:
https://threejs.org/examples/#webgl_panorama_equirectangular
So I assume there's some tweak that A-frame does?
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