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that looks like the models normals are broken. blender can show you that if you click the show normals option, if they're red they're inverse. also check the models size, it may be too big for the default near/far settings. |
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Hi, I'm trying many ways to see a 3D model of a house from inside. I'm using orbit controls.
I place the canvas camera on position zero and the 3D model also. The zero of the 3D model is in the center where I want the viewer to be.
But I can't achieve a good looking view, the camera always is outside of the model...and some clipping is also happening...
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