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I just wanna know maximum numbers of draw calls I can do without affecting the performance much. I know there are mnay other factors too but would like to know whats the average number of draw calls I can do without dropping significant amount of draw calls |
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100, something in that range. it depends on what you're rendering. i would try to use as little as possible and use instancing as much as possible. you can have more draw calls, thousands even, if you have simple geometry. this may help to reduce the impact: https://twitter.com/0xca0a/status/1413600110177574915 in that demo i can still go up to 5000 at 50fps and 10.000 at 30fps so your mileage may vary. |
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100, something in that range. it depends on what you're rendering. i would try to use as little as possible and use instancing as much as possible. you can have more draw calls, thousands even, if you have simple geometry.
this may help to reduce the impact: https://twitter.com/0xca0a/status/1413600110177574915 in that demo i can still go up to 5000 at 50fps and 10.000 at 30fps so your mileage may vary.