-
I wanna render lots of sprite so for good performance i was thinking about instancing but i tried putting sprite within the instancedMesh getting error. is there any example? |
Beta Was this translation helpful? Give feedback.
Answered by
drcmda
Jun 22, 2021
Replies: 1 comment 1 reply
-
instancedmesh takes a mesh, not a sprite. i think what you're looking for is "" and a pointmaterial that draws a texture. |
Beta Was this translation helpful? Give feedback.
1 reply
Answer selected by
bhushan6
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
instancedmesh takes a mesh, not a sprite. i think what you're looking for is "" and a pointmaterial that draws a texture.