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This may be a three.js issue rather than rtf specific, but thought I'd put it out there: I’m using a RenderTarget to generate a simple alpha map using a Cylinder. The Cylinder uses a basic material with color white, which should be fully opaque in the alpha map, per the docs. However, when applied to a geometry, the area corresponding to white in the mask is not rendered fully opaque, as shown in this example: https://codesandbox.io/s/r3f-programmatic-alpha-map-f8lhi?file=%2Fsrc%2Findex.js The scene setup is:
Does anyone have any insight as to why the white alpha mask leaves the Red plane with non-zero transparency (i.e. NOT fully opaque)? Thanks! Stephen |
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Possibly a three.js issue? mrdoob/three.js#21987 |
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Possibly a three.js issue? mrdoob/three.js#21987