MaskPass isn't working after update to 6.0.10. Can't find any examples. #1218
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wileyknight
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maskpass is a threejs thing of course, so if that changed you need to adapt. could you make a sandbox for this for testing? btw these cameras will be re-created on every render, and that means also parts of the composer since you use it as a constructor argument. |
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I had this block working before the update to 6 and now the mask is causing it so nothing is rendered but a background color and no errors.
I'm using 3 portals to render a primary Main scene, another scene overlaid as a Secondary, and a geometry shape as a mask MaskGeo that I can move around revealing Secondary scene "thru" Main scene. I've tested and I can get everything to render as long as I remove the . This was working perfectly on R3F 5.3.7 and Three 0.123.0. After updating to 6.0.10 and Three 0.127.0 this is dead.
I've tracked it down to something different with the maskPass implementation. Any help would be greatly appreciated.
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