Why does a white mesh look gray #1129
-
I'm wondering why every mesh I create with a color = white or "#ffffff" is showing up gray. I'm new to R3F so I don't know where to start looking for this answer, but I'm replicating a project I made in normal Three.js and the scenes do not look the same.
And the only light source is an I would very much appreciate any help or direction with this. THANK YOU! |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 2 replies
-
it is color managed. in the real world there is no white, colors are influenced by light. with a correct colorspace you can still do toneMapped=false on materials. i would not recommend switching colorManagement off. |
Beta Was this translation helpful? Give feedback.
it is color managed.
<Canvas colorManagement={false}
"fixes" it, but it is three that displays colors wrong, see https://www.donmccurdy.com/2020/06/17/color-management-in-threejsin the real world there is no white, colors are influenced by light. with a correct colorspace you can still do toneMapped=false on materials. i would not recommend switching colorManagement off.