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Nevermind I just had to convert the Three.js Color to linear space using .convertSRGBToLinear() Reference: https://www.donmccurdy.com/2020/06/17/color-management-in-threejs/ |
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I'm not sure if this is caused by a bug or misunderstanding on my end, but for some reason adding an existing mesh to a primitive object causes a different (washed out) color compared to the color of a mesh that is added declaratively. I need to use the primitive to add a loaded gltf file to my scene, but all my colors end up washed out like in the image below.
https://codesandbox.io/s/r3d-primitive-color-bug-prqxl?file=/src/App.js
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