You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We have successfully implemented the loading of a tileset for a specific geographic area onto a three.js scene using deck.gl. Then We uploaded that tileset into a three.js scene as a .gltf
However, We have faced an issue with positioning the tileset accurately. It appears to be rotated based on the angle of the globe, whereas we require it to be converted to a flat plane representation.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
We have successfully implemented the loading of a tileset for a specific geographic area onto a three.js scene using deck.gl. Then We uploaded that tileset into a three.js scene as a .gltf
However, We have faced an issue with positioning the tileset accurately. It appears to be rotated based on the angle of the globe, whereas we require it to be converted to a flat plane representation.
We did it up to some point following this https://mapscaping.com/how-to-calculate-bearing-between-two-coordinates
But it is not an optimal solution for our issue.
need to know,
I need help with this to convert this tile set from a 3d globe ellipsoidal angel to a flat plane (on the xz axis) without any rotation.
Beta Was this translation helpful? Give feedback.
All reactions