Replies: 4 comments 7 replies
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So far I tried to avoid making the UI control classes "too customizable", simply because a UI is something very specific for each game and I was afraid that increasing customizability to cover as many of those cases as possible could overcomplicate those classes (apart from being a lot of work). Because if that I was mostly focusing on making some very basic UI control classes that are easy to understand and that could easily be extended or build on top of by the user (I was even thinking about making the grid lines optional). Borders, background images, labels etc. I meant to be added in combination with other control nodes ( But seeing that a lot of people are using the plugin exactly because of the UI control nodes (especially |
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Spacing between items, however, is somewhat different because it impacts the way field coordinates are calculated. I think it's something that's fairly commonly used but would be difficult to implement on top of |
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Not sure if this would be necessary as there's nothing preventing you to only define items that are 1x1 in size. |
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Item spacing has been added in v2.0.3 and |
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Currently there are only lines between the tiles, so as stated in title, it would be useful to have the ability to set the spacing between the tiles in the inventory grid. It would also be handy if one could add a background texture for the tiles, preferably texture for different states:
adding the ability to separate tiles with textures instead of lines would increase the customizability a lot. Since a lot of Godot users make pixel art games (myself included), non pixel lines aren't always the preferred style choice. I know that currently this would be a challenge to implement with the items that have size larger that 1x1 tile, maybe we could create a separate inventory type for that, which only allows items 1x1 and name it something else? Maybe inventory_retro_grid etc.
Looking forward for your opinion.
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