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| 1 | +mod map_handler; |
| 2 | +mod new_player; |
| 3 | +mod updates_handler; |
| 4 | +pub(crate) mod viewport; |
| 5 | + |
| 6 | +use crate::consts::{GAME_TITLE, TARGET_FPS, VIEWPORT_HEIGHT, VIEWPORT_WIDTH}; |
| 7 | +use crate::game::viewport::Viewport; |
| 8 | +use crate::networking::message_handler; |
| 9 | +use console_engine::{ConsoleEngine, KeyCode, KeyModifiers}; |
| 10 | +use crossbeam_channel::{Receiver, Sender}; |
| 11 | +use laminar::{Packet, SocketEvent}; |
| 12 | +use rustyhack_lib::message_handler::player_message::EntityUpdates; |
| 13 | +use std::collections::HashMap; |
| 14 | +use std::process; |
| 15 | + |
| 16 | +pub(crate) fn run( |
| 17 | + sender: Sender<Packet>, |
| 18 | + receiver: Receiver<SocketEvent>, |
| 19 | + server_addr: &str, |
| 20 | + client_addr: &str, |
| 21 | + player_name: &str, |
| 22 | +) { |
| 23 | + let (player_update_sender, player_update_receiver) = crossbeam_channel::unbounded(); |
| 24 | + let (entity_update_sender, entity_update_receiver) = crossbeam_channel::unbounded(); |
| 25 | + debug!("Spawned thread channels."); |
| 26 | + let local_sender = sender.clone(); |
| 27 | + |
| 28 | + message_handler::spawn_message_handler_thread( |
| 29 | + sender, |
| 30 | + receiver, |
| 31 | + player_update_sender, |
| 32 | + entity_update_sender, |
| 33 | + ); |
| 34 | + |
| 35 | + let all_maps = |
| 36 | + map_handler::request_all_maps_data(&local_sender, &server_addr, &player_update_receiver); |
| 37 | + |
| 38 | + let mut player = new_player::send_new_player_request( |
| 39 | + &local_sender, |
| 40 | + player_name, |
| 41 | + &server_addr, |
| 42 | + &client_addr, |
| 43 | + &player_update_receiver, |
| 44 | + ); |
| 45 | + |
| 46 | + let mut viewport = Viewport::new(VIEWPORT_WIDTH, VIEWPORT_HEIGHT, TARGET_FPS); |
| 47 | + |
| 48 | + let mut console = |
| 49 | + console_engine::ConsoleEngine::init(viewport.width, viewport.height, viewport.target_fps); |
| 50 | + console.set_title(GAME_TITLE); |
| 51 | + info!("Initialised console engine."); |
| 52 | + |
| 53 | + let mut other_entities = EntityUpdates { |
| 54 | + position_updates: HashMap::new(), |
| 55 | + display_details: HashMap::new(), |
| 56 | + }; |
| 57 | + |
| 58 | + info!("Starting game loop"); |
| 59 | + loop { |
| 60 | + console.wait_frame(); |
| 61 | + console.clear_screen(); |
| 62 | + |
| 63 | + debug!("About to send player velocity update."); |
| 64 | + updates_handler::send_player_updates(&local_sender, &console, &player, &server_addr); |
| 65 | + |
| 66 | + debug!("About to wait for entity updates from server."); |
| 67 | + player = |
| 68 | + updates_handler::check_for_received_player_updates(&player_update_receiver, player); |
| 69 | + other_entities = updates_handler::check_for_received_entity_updates( |
| 70 | + &entity_update_receiver, |
| 71 | + other_entities, |
| 72 | + ); |
| 73 | + |
| 74 | + viewport.draw_viewport_contents( |
| 75 | + &mut console, |
| 76 | + &player, |
| 77 | + all_maps.get(&player.position.map).unwrap_or_else(|| { |
| 78 | + error!( |
| 79 | + "There is no map for current player position: {}", |
| 80 | + &player.position.map |
| 81 | + ); |
| 82 | + process::exit(1); |
| 83 | + }), |
| 84 | + &other_entities, |
| 85 | + ); |
| 86 | + |
| 87 | + if should_quit(&console) { |
| 88 | + info!("Ctrl-q detected - quitting app."); |
| 89 | + break; |
| 90 | + } |
| 91 | + } |
| 92 | +} |
| 93 | + |
| 94 | +fn should_quit(console: &ConsoleEngine) -> bool { |
| 95 | + console.is_key_pressed_with_modifier(KeyCode::Char('q'), KeyModifiers::CONTROL) |
| 96 | +} |
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