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feat: ability for player to to change maps (#127)
* chore(deps): update dependencies * chore: prepare for 0.4.0 release * feat: update maps for map exits * feat: add map exits json * chore(deps): update dependencies * feat: add basic map change possibility detection * chore(docs): add documentation for using map exits * chore(docs): update changelog for v0.3.2 * feat: map change functionality working * chore: set version to 0.3.2 * chore: set version to 0.3.2 * feat: broadcast player position updates regardless of map This fixes in a simple way the issue with players not disappearing on other players screens after changing map or dying on another map. However, it is not efficient or scalable, need to fix properly in future. * chore(docs): added test cases for map change feature
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CHANGELOG.md

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@@ -14,6 +14,16 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### 🧰 Maintenance
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- .
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## [v0.3.2]
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### 🚀 Features and Improvements
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- player can now change maps when standing on map exit locations by pressing 'm'
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### 🐛 Bug Fixes
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- graphical glitch showing caret after window resize resolved by dependency update
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### 🧰 Maintenance
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- dependencies updated
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## [v0.3.1]
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### 🚀 Features and Improvements
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- server now backs up the world every 60 seconds
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### 🚀 Features and Improvements
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- first version of working code
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[Unreleased]: https://github.com/pbellchambers/rustyhack-mmo/compare/v0.3.1...HEAD
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[Unreleased]: https://github.com/pbellchambers/rustyhack-mmo/compare/v0.3.2...HEAD
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[v0.3.2]: https://github.com/pbellchambers/rustyhack-mmo/compare/v0.3.1...v0.3.2
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[v0.3.1]: https://github.com/pbellchambers/rustyhack-mmo/compare/v0.3.0...v0.3.1
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[v0.3.0]: https://github.com/pbellchambers/rustyhack-mmo/compare/v0.2.2...v0.3.0
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[v0.2.2]: https://github.com/pbellchambers/rustyhack-mmo/compare/v0.2.1...v0.2.2

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