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Releases: patchkit-net/patchkit-patcher-unity

v3.14.0.0-rc5

16 Jun 12:40
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v3.14.0.0-rc5 Pre-release
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Added

  • Automated scripting runtime changing to .NET 3.5 on Unity 2017 or newer (#1241)
  • Automated Unity API compatiblity change from .NET 2.0 subset to .NET 2.0 (#1242)
  • Displaying proper message when in offline mode (#1217)
  • Support for Chinese, Japanese, Korean and all other regions characters (#1171)

Changed

  • Disabled automated update when in offline mode (#1217)
  • More descriptive error messages (#1313)
  • Disk space error message now tells how much of additional space is needed (#1314)

Fixed

  • Unity 2017 and newer compilation issues (#1243)
  • Cancelling update (#1222)
  • Displaying transparent banner images (#1249)
  • Patcher would always uninstall an old version of the game for repairs, event if it wasn't broken (#1273)
  • Patcher freeze after uninstalling app (#1276)

v3.14.0.0-rc4

05 Jun 11:50
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v3.14.0.0-rc4 Pre-release
Pre-release

Added

  • Automated scripting runtime changing to .NET 3.5 on Unity 2017 or newer (#1241)
  • Automated Unity API compatiblity change from .NET 2.0 subset to .NET 2.0 (#1242)
  • Displaying proper message when in offline mode (#1217)
  • Support for Chinese, Japanese, Korean and all other regions characters (#1171)

Changed

  • Disabled automated update when in offline mode (#1217)
  • More descriptive error messages (#1313)
  • Disk space error message now tells how much of additional space is needed (#1314)

Fixed

  • Unity 2017 and newer compilation issues (#1243)
  • Cancelling update (#1222)
  • Displaying transparent banner images (#1249)
  • Patcher would always uninstall an old version of the game for repairs, event if it wasn't broken (#1273)
  • Patcher freeze after uninstalling app (#1276)

v3.14.0-rc3

16 May 18:57
37391dd
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v3.14.0-rc3 Pre-release
Pre-release

Added

  • Dynamic url testing for faster nodes (#1226)
  • Automated scripting runtime changing to .NET 3.5 on Unity 2017 or newer (#1241)
  • Automated Unity API compatiblity change from .NET 2.0 subset to .NET 2.0 (#1242)
  • Displaying proper message when in offline mode (#1217)
  • Support for Chinese, Japanese, Korean and all other regions characters (#1171)

Changed

  • Disabled automated update when in offline mode (#1217)

Fixed

  • Unity 2017 and newer compilation issues (#1243)
  • Cancelling update (#1222)
  • Displaying transparent banner images (#1249)
  • Patcher would always uninstall an old version of the game for repairs, event if it wasn't broken (#1273)

v3.13.0

16 May 18:39
5f20450
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Added

  • Speed up unpacking app data with multithreading (#1270)

v4.0.0-rc1

09 Apr 12:20
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v4.0.0-rc1 Pre-release
Pre-release

Changed

  • Move to usage of libpkapps
  • Upgrade to Unity 2018.3.11f1

v3.12.0

28 Mar 16:05
0e18671
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Added

  • Support for newer versions of Unity (#1191)

Changed

  • New status messages for repairing process (more user-friendly) (#1177)

Fixed

  • Displaying "Stalled" state at the begininng of the download (#1179)
  • Using repair strategy when content of currently installed version is not available (#1190)
  • Starting game when patcher is in offline mode (#1201)
  • A launch script on Linux platforms (#1199)

v3.12.0-rc3

20 Mar 14:50
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v3.12.0-rc3 Pre-release
Pre-release

Added

  • Support for newer versions of Unity (#1191)

Changed

  • New status messages for repairing process (more user-friendly) (#1177)

Fixed

  • Displaying "Stalled" state at the begininng of the download (#1179)
  • Using repair strategy when content of currently installed version is not available (#1190)
  • Starting game when patcher is in offline mode (#1201)
  • A launch script on Linux platforms (#1199)

v3.12.0-rc2

13 Mar 12:37
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v3.12.0-rc2 Pre-release
Pre-release

Added

  • Support for newer versions of Unity (#1191)

Changed

  • New status messages for repairing process (more user-friendly) (#1177)

Fixed

  • Displaying "Stalled" state at the begininng of the download (#1179)
  • Using repair strategy when content of currently installed version is not available (#1190)
  • Starting game when patcher is in offline mode (#1201)
  • A launch script on Linux platforms (#1199)

v3.12.0-rc1

07 Mar 13:13
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v3.12.0-rc1 Pre-release
Pre-release

Added

  • Support for newer versions of Unity (#1191)

Changed

  • New status messages for repairing process (more user-friendly) (#1177)

Fixed

  • Displaying "Stalled" state at the begininng of the download (#1179)
  • Using repair strategy when content of currently installed version is not available (#1190)

v3.11.0

15 Feb 14:37
63e4d08
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Added

  • Support for LZMA2 compression using XZ
  • Sending all events to Statistics Reporting Service
  • Support for main_executable and main_executable_args fields in AppVersion
  • Added processing of --online or --offline command line argument
  • Sending 'patcher_started' event to Statistics Reporting Service
  • Custom building options under Tools/Build
  • Handling failures when accessing the file system
  • Attaching "system-info" to Sentry events as tag
  • Support for PK_OFFICIAL define
  • Displaying "Stalled..." instead of "Downloading package..." if the download speed reaches 0 B/s
  • capabilities field in the manifest

Changed

  • Linux launch script
  • Download speed will now be displayed based on the average of download speeds in the last 2 seconds
  • Patcher will no longer clear the progress bar after updating

Fixed

  • Invalid display of progress value when unarchiving
  • Wrapping the GZipStream input to avoid errors
  • Fixed all warnings that appear when launching on 5.3.4f1
  • Freeze or crash after closing the patcher
  • Window size issue on Linux
  • Stalling issue due to high request timeout and delays

Removed

  • Torrent downloading
  • StandaloneOSXUniversal architecture from building options