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Description
It would be awesome if it was possible to show a placeholder image before the graphics context loads on the client. I'm by no means a WebGL or graphics expert but I think this could be achieved with libraries such as headless-gl
?
Another neat feature something like that would unlock would be something like a static
prop which would make it it so that the shader is prerendered as an image and doesn't actually use WebGL on the client. I've been playing around with a MeshGradient
+ Metaballs
and it freezes up my GPU process in Chrome after the tab has been open for a while, so a static equivalent, especially if the shader is just used as a cool background, would be amazing.
The static option could also make the prerender simulate the state of a shader after some amount of time had elapsed since it started?