Hi there! I noticed the pulsing shader renders a different output on macOS and Windows/Nvidia Attaching a screenshot of the same shader under both environments. Seems to be related to the Scale setting only, the others are fine! Hope this helps fred Windows with Nvidia 3060 Ti <img width="1654" height="865" alt="Image" src="https://github.com/user-attachments/assets/6041c213-3dab-468b-b24e-368daa5a36c2" /> macOS 