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*Versioning v1.5.6.
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README.md

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beGUI is originally created to run within the [Bitty Engine](https://github.com/paladin-t/bitty/). The graphics primitives and input API is quite straightforward in Bitty Engine, it's possible to port it to other Lua-based environments with little twist, if that environment does `rect(...)`, `tex(...)`, `text(...)`, `mouse(...)`, etc.
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1. Clone this repository or download from [releases](https://github.com/paladin-t/begui/releases)
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2. Open "src" directly or import it to your own projects with [Bitty Engine](https://github.com/paladin-t/bitty/)
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2. Open "src" directly to run or copy everything under "src" to your own projects for [Bitty Engine](https://github.com/paladin-t/bitty/)
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# Reference
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src/info.json

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"title": "beGUI | Bitty Engine",
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"description": "Minimal customizable GUI system for Bitty Engine",
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"author": "Tony",
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"version": "1.5.5",
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"version": "1.5.6",
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"genre": "LIB",
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"url": "https://github.com/paladin-t/begui"
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}

src/libs/beGUI/beGUI.lua

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beGUI = beUtils.merge(
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beGUI,
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{
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version = '1.5.5',
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version = '1.5.6',
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-- Data structure to represent relative number.
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percent = beStructures.percent,

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