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Thanks for you fast reply!
It turns out that the issue was with Qt setup, which defaulted to use d3d11 as a RHI backend, even when the the desktop uses OpenGL. I managed to get output about this after following Qt troubleshooting instructions.

Once I set QSG_RHI_BACKEND=opengl, I was able to use the Mesa driver, and fixed the crash.

Hopefully this helps someone else! :)

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@acolombier
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