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Commit for release 1.5
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README.md

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@@ -128,3 +128,23 @@ closeAllPorts - Closes all ports on the computer you are connected to
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closePort - Closes port on the computer you are connected to: Usage: closePort (PortToClose)
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removeProxy - Removes proxy from the computer you are connected to
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playSFX - Plays a sound effect, root directory is Content: Usage: playSFX (PathToSoundEffect eg. SFX/EmailSound.xnb)
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DeleteWhitelistDLL - Deletes authenticator.dll from a whitelist server or whitlist protected server (Usage: DeleteWhitelistDLL (IPOrIDOrName))
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addComputer - Adds a computer on the fly: Usage: addComputer (Name) (IP) (SecurityLevel) (CompType) (ID)
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getMoreRAM - Sets available RAM to 2048
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setFaction - Sets faction according to argument one: setFaction entropy/csec/bibliotheque
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tracedBehind250Proxies - Trace of 500 secs
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disableEmailIcon - Disables the email icon like the Kaguya Trials
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enableEmailIcon - Enables the email icon
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nodeRestore - Restores nodes like when you click disable tracking in the dlc credits server
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addWhiteCircle - Maybe addes the circle when each node is restored

TemplateMod/OpenAllPortsMod.cs

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@@ -62,7 +62,7 @@ public override void LoadContent()
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Command.Handler.AddCommand("closePort", Commands.ClosePort, false); // Fixed
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Command.Handler.AddCommand("removeProxy", Commands.RemoveProxy, false); // Works
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Command.Handler.AddCommand("playSFX", Commands.PlaySFX, false); // Works
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Command.Handler.AddCommand("DeleteWhitelistDLL", Commands.DeleteWhitelistDLL, false); // Works
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Command.Handler.AddCommand("deleteWhitelistDLL", Commands.DeleteWhitelistDLL, false); // Works
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Command.Handler.AddCommand("addComputer", Commands.AddComputer, false); // Works
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Command.Handler.AddCommand("getMoreRAM", Commands.GetMoreRAM, false); // Works
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Command.Handler.AddCommand("setFaction", Commands.SetFaction, false); // Works
@@ -72,7 +72,7 @@ public override void LoadContent()
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Command.Handler.AddCommand("enableEmailIcon", Commands.EnableEmailIcon, false); // Works
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Command.Handler.AddCommand("nodeRestore", Commands.NodeRestore, false); // Unknown
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Command.Handler.AddCommand("addWhiteCircle", Commands.AddRestoreCircle, false); // Works
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Command.Handler.AddCommand("whitelistBypass", Commands.WhitelistBypass, false);
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//Command.Handler.AddCommand("whitelistBypass", Commands.WhitelistBypass, false);
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}
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}

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