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Fixed README.md
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README.md

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# DebugMod
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Command List:
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openAllPorts - Opens all ports on connected computer
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bypassProxy - Disable proxy on connected computer
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solveFirewall - Solves firewall on connected computer
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getAdmin- Gives admin on connected computer
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loseAdmin - Lose admin on connected computer
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Debug Command:
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startDeathSeq - Starts ETAS
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cancelDeathSeq - Stops ETAS
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setHomeNodeServer - Sets home contracts server
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setHomeAssetServer - Sets home assets server
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debug - gives all executables in the game (You can't use port exploits that open unhackable ports)
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revealAll - Reveals all computers in game save
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addIRCMessage - Adds IRC Message to server: Usage: addIRCMessage (ComputerID) (Author) (Message)
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strikerAttack - Starts Striker hack
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themeAttack - Starts Naix hack
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callThePoliceSoTheyCanTraceYou - 100 sec trace
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reportYourselfToFBI - 20 sec trace
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traceYourselfIn - However long you want trace: Usage: traceYourselfIn (TimeInSeconds)
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warningFlash - Shows a warning flash
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stopTrace - Stops a trace
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hideDisplay - Hides display
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hideNetMap - Hides NetMap
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hideTerminal - Hides terminal (There is no way to get it back apart from restart the game)
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hideRAM - Hides RAM
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showDisplay - Shows display
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showNetMap - Shows NetMap
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showTerminal - Shows Terminal
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showRAM - Shows RAM
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getUniversalAdmin - Gets admin on every computer in game save
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changeAdminPassword - Changes admin password
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executeHack - Executes a hacker script (Put hacker scripts in Content/HackerScripts)
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generateExampleAcademicRecord - Generates an example academic record
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generateExampleMedicalRecord - Generates an example medical record
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#
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#openAllPorts - Opens all ports on connected computer
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#bypassProxy - Disable proxy on connected computer
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#solveFirewall - Solves firewall on connected computer
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#getAdmin- Gives admin on connected computer
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#loseAdmin - Lose admin on connected computer
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#Debug Command:
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#
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#startDeathSeq - Starts ETAS
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#cancelDeathSeq - Stops ETAS
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#setHomeNodeServer - Sets home contracts server
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#setHomeAssetServer - Sets home assets server
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#debug - gives all executables in the game (You can't use port exploits that open unhackable ports)
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#revealAll - Reveals all computers in game save
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#addIRCMessage - Adds IRC Message to server: Usage: addIRCMessage (ComputerID) (Author) (Message)
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#strikerAttack - Starts Striker hack
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#themeAttack - Starts Naix hack
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#callThePoliceSoTheyCanTraceYou - 100 sec trace
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#reportYourselfToFBI - 20 sec trace
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#traceYourselfIn - However long you want trace: Usage: traceYourselfIn (TimeInSeconds)
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#warningFlash - Shows a warning flash
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#stopTrace - Stops a trace
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#hideDisplay - Hides display
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#hideNetMap - Hides NetMap
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#hideTerminal - Hides terminal (There is no way to get it back apart from restart the game)
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#hideRAM - Hides RAM
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#showDisplay - Shows display
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#showNetMap - Shows NetMap
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#showTerminal - Shows Terminal
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#showRAM - Shows RAM
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#getUniversalAdmin - Gets admin on every computer in game save
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#changeAdminPassword - Changes admin password
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#executeHack - Executes a hacker script (Put hacker scripts in Content/HackerScripts)
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#generateExampleAcademicRecord - Generates an example academic record
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#generateExampleMedicalRecord - Generates an example medical record

TemplateMod/Commands.cs

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sound.Play();
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return false;
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}
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public static bool PlayEffect(Hacknet.OS os, string[] args)
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{
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OS osExternal = os;
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return false;
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}
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}
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}

TemplateMod/Effects.cs

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Hacknet;
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using TemplateMod;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Content;
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namespace TemplateMod
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{
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class Effects
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{
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}
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}

TemplateMod/OpenAllPortsMod.csproj

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</ItemGroup>
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<ItemGroup>
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<Compile Include="Commands.cs" />
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<Compile Include="Effects.cs" />
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<Compile Include="OpenAllPortsMod.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>

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