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Assorted list of possible UI / functionality improvements #542

@dsp2003

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@dsp2003

What is it that you want to do that isn't currently possible?
When working with imported models, there's always a struggle with Outfit Studio's UI while dealing with improper UV maps, mesh misalignments, etc. So I've compiled a small list of things I'd like as an user to see changed/improved.

Request the feature
0. In right-click UV menu used by Meshes tab:

  • Rename "Invert X" to "Invert X (Mirror)"
  • Rename "Invert Y" to "Invert Y (Flip)"

I rarely use this function and thus keep mixing up X and Y every time I do.

  1. In right-click UV menu and/or in UV Edit mode:
  • Implement exporting UV template as an image, akin to NifSkope (maybe its implementation can be copied over?)

A very handy feature when working with models which didn't have material textures supplied with them in the first place (FBX imports from Unity, for example).

  1. In Move/Scale/Rotate/Inflate:
  • Implement buttons and an edit control for quick precise moving/scaling/rotation/inflation, like [-][ 90 ][+]
  • Do not immediately autovalidate user's input in floating number edit fields (maybe do when the field gets out of focus?), it makes incredibly hard to actually edit them

These are the two main annoyances of Outfit Studio's UI - hyper-reactive numbers validation and a lack of precision when working with sliding controls, thus making any precise change to a mesh a daunting task.

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