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.gitattributes

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###############################################################################
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# Set default behavior to automatically normalize line endings.
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###############################################################################
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* text=auto
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###############################################################################
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# Set default behavior for command prompt diff.
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#
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# This is need for earlier builds of msysgit that does not have it on by
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# default for csharp files.
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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###############################################################################
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# Set the merge driver for project and solution files
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#
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# Merging from the command prompt will add diff markers to the files if there
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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# the diff markers are never inserted). Diff markers may cause the following
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# file extensions to fail to load in VS. An alternative would be to treat
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# these files as binary and thus will always conflict and require user
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# intervention with every merge. To do so, just uncomment the entries below
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###############################################################################
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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# behavior for image files
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#
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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#*.gif binary
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###############################################################################
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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###############################################################################
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain

.gitignore

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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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[Xx]64/
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[Xx]86/
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[Bb]uild/
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bld/
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[Bb]in/
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[Oo]bj/
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# DNX
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project.lock.json
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artifacts/
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Un-comment the next line if you do not want to checkin
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# your web deploy settings because they may include unencrypted
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# passwords
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#*.pubxml
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*.publishproj
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignoreable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Microsoft Azure ApplicationInsights config file
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ApplicationInsights.config
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# Windows Store app package directory
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AppPackages/
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BundleArtifacts/
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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# Visual Studio 6 build log
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*.plg
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# Visual Studio 6 workspace options file
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*.opt
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# Visual Studio LightSwitch build output
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# LightSwitch generated files
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GeneratedArtifacts/
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ModelManifest.xml
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# Paket dependency manager
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.paket/paket.exe
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# FAKE - F# Make
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.fake/

LICENSE

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Copyright 2017 Osman Tunçelli
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

README

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SvgFileType
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===========
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This is a Paint.NET filetype plugin for loading SVG (Scalable Vector Graphics) and its compressed variant SVGZ files.
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The plugin is a tiny wrapper around the [SVG.NET Library](https://github.com/vvvv/SVG) which does the actual SVG reading.
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Please check the Releases section for binary download.
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To install the plugin perform the following steps:
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* Put the DLL in the <Paint.NET>/FileTypes directory (default location is C:\Program Files\paint.net\FileTypes)
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* Restart Paint.NET if you have it open

SVGType.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SVGType", "SVGType\SVGType.csproj", "{C32235C8-90B3-4C43-B589-B821C84839E9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C32235C8-90B3-4C43-B589-B821C84839E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C32235C8-90B3-4C43-B589-B821C84839E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C32235C8-90B3-4C43-B589-B821C84839E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C32235C8-90B3-4C43-B589-B821C84839E9}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal

SVGType/Properties/AssemblyInfo.cs

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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("SVGType")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SVGType")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("c32235c8-90b3-4c43-b589-b821c84839e9")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]

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