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    • pybind11 tutorial VS embedded
      C++
      β€’0β€’0β€’0β€’0β€’Updated Mar 23, 2021Mar 23, 2021
    • tutorial on how to push to multiple repos at once
      0β€’0β€’0β€’0β€’Updated Jan 30, 2021Jan 30, 2021
    • Fix weapon clipping, separate different field of views, Horizontal+
      C++
      β€’13β€’26β€’3β€’0β€’Updated Jan 3, 2021Jan 3, 2021
    • C++
      β€’1β€’1β€’0β€’0β€’Updated Jan 1, 2021Jan 1, 2021
    • C++
      β€’0β€’0β€’0β€’0β€’Updated Dec 3, 2020Dec 3, 2020
    • Demo tutorial files for embedding Lua into a C++ application using sol2
      C++
      β€’0β€’9β€’0β€’0β€’Updated Nov 22, 2020Nov 22, 2020
    • Demo files for Application using Lua and Sol2 - Visual Studio Setup
      C++
      β€’1β€’0β€’0β€’0β€’Updated Nov 20, 2020Nov 20, 2020
    • C++
      β€’9β€’8β€’0β€’0β€’Updated Oct 26, 2020Oct 26, 2020
    • example program for gelato renderer
      C
      β€’0β€’0β€’0β€’0β€’Updated Oct 13, 2020Oct 13, 2020
    • gelato

      Public
      Batch sprite renderer with order independent transparency
      C
      β€’0β€’1β€’0β€’0β€’Updated May 20, 2020May 20, 2020
    • wolf3d

      Public
      The original open source release of Wolfenstein 3D
      459β€’0β€’0β€’0β€’Updated Feb 6, 2012Feb 6, 2012