LFO Trigger Source #31
Replies: 2 comments 3 replies
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Currently experimenting with this. Right now I have this working locally: lfo03_scope=0 //local (one LFO by region as before) defaults are always nice to have as value "0" Previously I used two opcodes lfo03_global being 0 or 1 then another opcode: lfo03_reset=being 0,1,2 but I thought that was a waste. |
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In the case of scope=3 with delay and fade, I could see those two parameters not working for that mode. With other VSTi I've seen LFO fade parameter not be applied if the LFO is in global / never reset 'free running' mode. Delay I could see going either way if it delays the application of the modulation, and not delay the LFO's output value. |
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More control over how sfz LFOs are triggered. One common implementation would be: "I want to make a global volume LFO/Filter/Vibrato to model Trem/Vibrato Section of vintage electric pianos rhodes/wurli or other synthesizers".
free_running - LFO is independent of triggered MIDI notes, it would be synced to multiple s and voices to the exact same value. Playing and holding an arpeggiated chord would result in all notes having the same exact LFO position.
mono_keyboard - LFO position is reset to 0 for each new MIDI note trigger, it would still be synced to multiple s with the exact same value, new note would override the LFO to the 0 position for current layers playing. Very similar to free_running execpt that the LFO position is reset with each new note.
poly_keyboard - LFO position is unique to each new MIDI note trigger, each has it's own unique LFO values. This is the current sfz performance behavior.
example:
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