Postfx ui + shader pack #1208
Replies: 6 comments
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Just updated the ui_postfx.cfg link, as it was incorrectly named shaders.cfg |
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Added 3 shaders:
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Added 6 shaders:
These are all tone mapping effects. |
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Added 2 shaders:
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Wow this looks cool. Would be interesting to see if it can be used in-game (post-fx randomizer mutator or something), or as an effect when close to an explosion e.g. |
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Maybe similar to an arms-race game mode, there could be a mutator that changes your postfx filter after every kill. |
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Here's a ui for the post processing effects, with support for adding/changing shader parameters quick and easily. I've also added 28 new effects, most of which were ported from MIT licensed shaders available on github with some changes to correct for resolution scaling and other misc tweaks.
Additional postfx shaders are:
Instructions to try this out:
Download ui_postfx.cfg to your local data folder
Add
exec ui_postfx.cfg
to your autoexec.cfgDownload shaders.cfg to your local data folder
Open up config/glsl/postfx.cfg in the game folder
At the very bottom of the file write
exec shaders.cfg
Run
/showpostfx
in game to access the ui.(Thanks to quin/dziq/q009/razgriz for helping with my annoying questions 🤪 )
Some screenshots of the included shader combinations:







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