Skip to content
Change the repository type filter

All

    Repositories list

    • Explore how various settings can affect CPU and GPU performance in exchange for visual fidelity.
      C++
      0100Updated Jul 31, 2025Jul 31, 2025
    • shows how to break large projects into multiple OBB files and upload them.
      Batchfile
      0000Updated Jul 30, 2025Jul 30, 2025
    • Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
      C#
      4819400Updated Jul 30, 2025Jul 30, 2025
    • Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      3516400Updated Jul 29, 2025Jul 29, 2025
    • A comprehensive Unity sample project for the Tracked Keyboard feature, designed to demonstrate best practice UX for text input implementation across MR and VR.
      ShaderLab
      4600Updated Jul 29, 2025Jul 29, 2025
    • Unity project for "Decommissioned A VR Social Deduction Showcase" on Meta Quest
      C#
      146900Updated Jul 29, 2025Jul 29, 2025
    • Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
      C#
      8029510Updated Jul 29, 2025Jul 29, 2025
    • Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases.
      C#
      3312700Updated Jul 25, 2025Jul 25, 2025
    • Body, Eye and Face Tracking code sample.
      C#
      66353100Updated Jul 25, 2025Jul 25, 2025
    • Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      7015220Updated Jul 22, 2025Jul 22, 2025
    • Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
      C#
      10135400Updated Jul 21, 2025Jul 21, 2025
    • Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      10524200Updated Jul 15, 2025Jul 15, 2025
    • Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.
      C#
      6626320Updated Jul 11, 2025Jul 11, 2025
    • Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.
      ShaderLab
      103100Updated Jul 11, 2025Jul 11, 2025
    • A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      3300Updated Jul 10, 2025Jul 10, 2025
    • This repository hosts a collection of samples designed to help you explore and integrate the features of the Meta Mixed Reality Utility Kit (MRUK) into your projects.
      C#
      131900Updated Jul 8, 2025Jul 8, 2025
    • This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      6220110Updated Jul 3, 2025Jul 3, 2025
    • This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a practical guide for developers, demonstrating how to create custom hand poses and object interactions.
      ShaderLab
      82121Updated Jun 27, 2025Jun 27, 2025
    • Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      5614960Updated Jun 23, 2025Jun 23, 2025
    • Unity-SpaceSharing was built to demonstrate how to use the Space Sharing API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      3400Updated Jun 23, 2025Jun 23, 2025
    • Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
      ShaderLab
      217010Updated Jun 19, 2025Jun 19, 2025
    • Examples of using Depth API for real-time, dynamic occlusions
      ShaderLab
      3424620Updated Jun 18, 2025Jun 18, 2025
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      61060Updated Jun 9, 2025Jun 9, 2025
    • This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      61400Updated Jun 9, 2025Jun 9, 2025
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      22000Updated Jun 9, 2025Jun 9, 2025
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      4300Updated Jun 9, 2025Jun 9, 2025
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      173820Updated Jun 9, 2025Jun 9, 2025
    • Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      82110Updated Jun 9, 2025Jun 9, 2025
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      132800Updated Jun 9, 2025Jun 9, 2025
    • Body, Eye and Face Tracking code sample.
      C++
      184131Updated Jun 9, 2025Jun 9, 2025