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I've implemented a three ball multi-ball with a two ball physical lock device. Whenever a ball is locked and replaced through the trough it's auto-plunged out of the shooter lane. I'd like to prevent the auto-plunge so that the player can manually plunge the ball. It seems like this should be built into the multiball or multiball_lock but I can't figure out how to configure this behavior. I've thought about ball_holds and queue_relay_player but neither of these seem to do what I need. Does anyone have any ideas on how I might solve this problem? Here's an example of how I have the ball devices and multiball configured. config/config.yaml
modes/multiball/config/multiball.yaml
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Replies: 5 comments 4 replies
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Did you try to set |
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okay. Another suggestion might be to try a ball_holds for the plunger lane that is enabled on multiball start? (just guessing tho) |
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You may need to disable the ball replace from the multiball lock entirely. The multiball lock replace requests the ball to go to the playfield. The machine tries to get it to the playfield as fast as possible which includes the auto plunge. Try setting balls_to_replace to 0 in the multiball lock and use request_ball_events in the plunger lane to request balls after a ball lock. Be careful, because I am sure there are some race conditions that could leave you with no balls in play or too many. |
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You could remove the coil from the ball device and setup that coil separately to only plunge on the events you decide. It is more manual, but then the device does not try to get too "smart." |
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I had this problem as well and the only solution I found was to make the plunger coil work manually as previously described. |
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You could remove the coil from the ball device and setup that coil separately to only plunge on the events you decide. It is more manual, but then the device does not try to get too "smart."