Adjusting coil strength should be possible for all coils via the setup menu. #166
Replies: 2 comments 1 reply
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Many platforms already support various pulse ms and pulse power settings on coils, and coil_player supports player-specific values for more complex behaviors. For most of these properties you can use settings and then manually tweak the values in the service menu. It's not clear to me - what are you proposing that is different than these? |
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I do know that there are values for ms and power for the platforms. I have slingshots and pop bumpers that have hardware rules. I want the user to be able to change the strength of those by a percentage. Can I use a setting in my hardware config file for the sling_right_ms_setting and sling_right_power_setting values like this?
That would be half way to what I want. The user should be able to select a value between +50% and -50% to change ms/power in a game through settings. This is what the power_setting_name seems to do for flippers. I am wondering why this is flipper specific and is not available for all coils. |
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Adjusting coil strength should be possible for all coils via the setup menu.
I found
power_setting_name
in theflippers
section. It’s used in flippers.py to adjust the flipper’s pulse_ms.Couldn’t find an equivalent for other coils. I think the user should be able to modify those values.
I propose to add optional adjustments that default to 1.0 if omitted. Either a single value under the
power_setting_name
key for each coil in thecoils
section (instead of theflippers
section) or a finer grained set likepulse_ms_adjustment_name
,pulse_power_adjustment_name
,hold_ms_adjustment_name
,hold_power_adjustment_name
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