[Mission Writing] What are the options for the behav_id
argument in the various spawn functions?
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astrolamb-gaming
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behav_pickup for pickups. There are engine things, I agree there should be a list documented somewhere. I also use "garbage" behav" values sometimes. like "behav_do_nothing" or "invisible". These get safely ignored by the engine. |
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terrain_spawn()
andnpc_spawn()
, and possibly others have abehav_id
argument that calls for a string.behav_id
options that I've found:Are there others? Where are these documented?
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