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Types of save data #436

Answered by tudddorrr
LiliShiz asked this question in Q&A
Mar 29, 2025 · 1 comments · 1 reply
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@LiliShiz Essentially anything that can be serialised/deserialised can be saved. I'm not sure there is a way to serialise/deserialise nodes or classes easily in Godot/Unity. I'd recommend just serialising individual fields - all data gets converted to strings and saved alongside its original type, so when you load data back in you know exactly how to deserialise it and what type to convert it back to.

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@LiliShiz
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