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The latest patch is intended to fix this issue, yes. I'm a bit worried about it at the moment because in my initial work with the steam wrapper adding the 64bit libstdc++ to the preload caused the client to crash on startup. I'm not sure why the client is working now with it TBH. I'm hoping that more people on volatile will be able to test it before the sync, but I'm not sure how many people on volatile actually use steam besides myself.

So you can either wait for that sync, or use LD_PRELOAD="/usr/lib/libstdc++.so.6" %command% as your launch options for the game to get it working immediately.

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@NomadicCore
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@ReillyBrogan
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Answer selected by HarshRelapse
@HarshRelapse
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@ReillyBrogan
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