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Resources/Weapons_Settings.json

Lines changed: 45 additions & 4 deletions
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//==========================
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// Global Options
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//==========================
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// "Force_Strip_CT_Players": true //Force To Strip CT Players [To All LoadOuts] (If false Or Not Been Used This Will Disabled)
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// "Force_Strip_T_Players": true //Force To Strip T Players [To All LoadOuts] (If false Or Not Been Used This Will Disabled)
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// "Remove_BuyMenu": true //Remove Buy Menu (If false Or Not Been Used This Will Disabled)
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// "Remove_Custom_Point_Server_Command": true //Remove point_servercommand Custom ConVars (If false Or Not Been Used This Will Disabled)
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// "Remove_Custom_Point_Client_Command": true //Remove point_clientcommand Custom ConVars (If false Or Not Been Used This Will Disabled)
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// "Players_Health_CT": 35 //Give ALL CT Players Health 35 [To All LoadOuts] (If -1 Or Not Been Used This Will Disabled)
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// "Players_Health_T": 35 //Give ALL T Players Health 35 [To All LoadOuts] (If -1 Or Not Been Used This Will Disabled)
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// "Players_Armor_CT": 35 //Give ALL CT Players Armor 35 [To All LoadOuts] (If -1 Or Not Been Used This Will Disabled)
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// "Players_Armor_T": 35 //Give ALL T Players Armor 35 [To All LoadOuts] (If -1 Or Not Been Used This Will Disabled)
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// "Remove_Ground_Weapons_After_Give_Loadouts": true //Remove Ground Weapons After Give Loadouts (If false Or Not Been Used This Will Disabled)
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// "Delay_InXSecs_Give_LoadOuts": 0.2 //Delay On Give LoadOuts 0.2 Secs (If 0.0 Or Not Been Used This Will Return To 0.0)
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// "Remove_Knife_CT": true //Remove CT Players Knifes [To All LoadOuts] (If false Or Not Been Used This Will Disabled)
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// "Remove_Knife_T": true //Remove T Players Knifes [To All LoadOuts] (If false Or Not Been Used This Will Disabled)
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//==========================
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//==========================
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// Specific LOADOUT Options
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//==========================
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// "Flags": "@css/root,@css/admin,@css/vip,#css/admin,#css/vip" //Give This LoadOut For These Flags Only (If Empty Or Not Been Used This Will Return To Give Anyone)
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// "CT": "weapon_hkp2000,weapon_knife,weapon_smokegrenade" //CT Loadout
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// "T": "weapon_glock,weapon_knife,weapon_smokegrenade" //T Loadout
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// "CT_Refill_Nades": "weapon_decoy" //Give Auto Refill (ex: decoy) CT Side
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// "CT_Refill_Time_InSec": 30 //Every 30 Secs Give CT_Refill_Nades
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// "T_Refill_Nades": "weapon_decoy" //Give Auto Refill (ex: decoy) T Side
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// "T_Refill_Time_InSec": 30 //Every 30 Secs Give T_Refill_Nades
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// "Force_Strip_CT_Players": true // Force Strip CT Players Who Has This LoadOut (If false Or Not Been Used This Will Disabled)
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// "Force_Strip_T_Players": true // Force Strip T Players Who Has This LoadOut (If false Or Not Been Used This Will Disabled)
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// "Players_Health_CT": 35 //Give ALL CT Players Health 35 Who Has This LoadOut (If -1 Or Not Been Used This Will Disabled)
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// "Players_Health_T": 35 //Give ALL T Players Health 35 Who Has This LoadOut (If -1 Or Not Been Used This Will Disabled)
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// "Players_Armor_CT": 35 //Give ALL CT Players Armor 35 Who Has This LoadOut (If -1 Or Not Been Used This Will Disabled)
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// "Players_Armor_T": 35 //Give ALL T Players Armor 35 Who Has This LoadOut (If -1 Or Not Been Used This Will Disabled)
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// "Remove_Knife_CT": true //Remove CT Players Knifes Who Has This LoadOut (If false Or Not Been Used This Will Disabled)
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// "Remove_Knife_T": true //Remove T Players Knifes Who Has This LoadOut (If false Or Not Been Used This Will Disabled)
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// "Force_Give_This_LoadOut": true // Force Give This LoadOut (By Swaping His Current Weapons) (If false Or Not Been Used This Will Disabled)
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// "Give_This_LoadOut_OneTime": true // Give This LoadOut On Every New Round One Time (If false Or Not Been Used This Will Disabled)
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// "Give_This_LoadOut_On_Round_And_After": 1 // Only Give This LoadOut On Round (0 = Warmup || 1 = Round One etc...) (If -1 Or Not Been Used This Will Disabled)
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//==========================
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{
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"ANY":
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{
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"Remove_Ground_Weapons": 1,
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"Remove_Ground_Weapons_After_Give_Loadouts": true,
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"LOADOUT_1":
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{
@@ -15,7 +56,7 @@
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},
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"LOADOUT_2":
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{
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"Give_This_LoadOut_PerRound_Only": 1,
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"Give_This_LoadOut_OneTime": true,
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"CT": "weapon_hkp2000,weapon_knife,weapon_smokegrenade",
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"T": "weapon_glock,weapon_knife,weapon_smokegrenade"
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}
@@ -24,15 +65,15 @@
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{
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"LOADOUT_1":
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{
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"FLAGS": "@css/root,@css/admin,@css/vip,#css/admin,#css/vip",
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"Flags": "@css/root,@css/admin,@css/vip,#css/admin,#css/vip",
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"CT_Refill_Nades": "weapon_decoy",
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"CT_Refill_Time_InSec": 30,
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"T_Refill_Nades": "weapon_decoy",
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"T_Refill_Time_InSec": 30
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},
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"LOADOUT_2":
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{
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"Give_This_LoadOut_PerRound_Only": 2,
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"Give_This_LoadOut_OneTime": true,
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"CT": "weapon_decoy",
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"T": "weapon_decoy"
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}

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