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LoadLevel > save all #177

@janimatic

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@janimatic

hello everyone!
Reviving the old issue....
opentoonz/opentoonz#3323
are you still considering this bug should be fixed?
I can't imagine working on a movie without $scenepath (levels with name conflict between shots would be unmanageable)
Creating a new scene is the normal behavior to create a new shot (ok, i could save scen before, but in creation i don't always now the context before starting drawing).
Like i mentioned in tahoma's bug report tahoma2d/tahoma2d#1384, i suggest restoring ressource old file path (and copy from it in /extras/$scenepath/foo.bar to update the level's path) after save scene/save all (or create a new SceneRessource member variable m_originalPath if m_oldPath is already messed up / corrupted with path routines).
What do you think about it ?
Thank you!
cheers
Julien

Originally posted by @janimatic in opentoonz/opentoonz#3323 (comment)

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