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Issues with Render to Texture #1366

Answered by MarkusMiller
MarkusMiller asked this question in Q&A
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Damn it... I've got the render to texture working by chaning
cam->setReferenceFrame(osg::Camera::RELATIVE_RF);
to
cam->setReferenceFrame(osg::Camera::ABSOLUTE_RF);

But I'd still be interested if my mental model is wrong or not regarding "chained cameras" in a graph.

Thank you

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