Skip to content

Replace the sound engine #5

@olofson

Description

@olofson

The Kobo Deluxe sound engine is really just an offline sound effect renderer with a pretty basic realtime sampleplayer. It was a fun hack that could generate interesting sounds from "nothing," bit it's a random mess that I will not touch again. The main problem with it is that rendering the sounds can take quite a bit of time, especially on mobile devices and the like - though that may well be a non-issue at this point, as even your average phone is more powerful than the computers most people played this game on back in the day.

Anyway, some options:

  1. "If it ain't broke, don't fix it!"
  2. Strip out the AWG (offline synth) into a build-time tool (or just render the sounds once and for all, and ditch the code), and just use samples + basic engine in the game, like a normal person would have done.
  3. Something like 2, but use Audiality 2, or something else, for playing the sounds.

(BTW, never mind the music.)

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or requestquestionFurther information is requested

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions