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Description
The Kobo Deluxe sound engine is really just an offline sound effect renderer with a pretty basic realtime sampleplayer. It was a fun hack that could generate interesting sounds from "nothing," bit it's a random mess that I will not touch again. The main problem with it is that rendering the sounds can take quite a bit of time, especially on mobile devices and the like - though that may well be a non-issue at this point, as even your average phone is more powerful than the computers most people played this game on back in the day.
Anyway, some options:
- "If it ain't broke, don't fix it!"
- Strip out the AWG (offline synth) into a build-time tool (or just render the sounds once and for all, and ditch the code), and just use samples + basic engine in the game, like a normal person would have done.
- Something like 2, but use Audiality 2, or something else, for playing the sounds.
(BTW, never mind the music.)
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enhancementNew feature or requestNew feature or requestquestionFurther information is requestedFurther information is requested