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Description
Godot version
3.4.1
System information
Mac 12.0.1
Issue description
Compiling for iOS using
scons p=iphone tools=no target=release arch=arm64
get lots of this kinds of errors.
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk/System/Library/Frameworks/UserNotifications.framework/Headers/UserNotifications.h:8:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk/System/Library/Frameworks/UserNotifications.framework/Headers/NSString+UserNotifications.h:8:9: fatal error: could not build module 'Foundation'
#import <Foundation/Foundation.h>
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:8:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk/usr/include/c++/v1/stdbool.h:28:15: fatal error: could not build module 'Darwin'
#include_next <stdbool.h>
Steps to reproduce
Compiling for iOS using
scons p=iphone tools=no target=release arch=arm64
Minimal reproduction project
No response