Skip to content

Populating MultiMeshInstance causes an editor crash #4

@itsdarshankumar

Description

@itsdarshankumar

Godot version

3.5 RC2

System information

Windows 11, GLES3

Issue description

The "Populate MultiMesh" context dialogue causes a crash.
This issue was definitely not present in 3.5 beta 4, haven't checked other versions between Beta4 and RC2.

Steps to reproduce

In the project attached below, select the MultiMeshInstance node, open the "Populate Surface" dialogue and select the target surface and source mesh accordingly. Now, clicking "Populate" will cause a crash.

Minimal reproduction project

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't workinggood first issueGood for newcomers

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions