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Hi, i'm using oUF with my own layout but something i cannot manage to do (and don't know if i can use oUF for it or i need to write something from scratch) is to reskin/redo the dragonriding bar which i find obnoxiously flared up :D i love my setup as minmal as possible (while i make use mostly of WoW own resources in terms of textures and such). The Alternative Power widget is the one who manages the Encounter Bar but apparently in the same container both this and the dragonriding globes are managed, so i'm clueless about what's the best approach to do it. I have methods in my library to create so called "split bars" (as multiple status bars divided to track a single scale like 0-100 in 5 sections). If someone can lend an hand i would be happy. |
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The skyriding power is not an "unit" power, and has nothing to do with oUF. The AlternativePower element is for showing unit-specific alternative powers (as the name implies), such as how many wings a player (i.e. What you're looking for is the UI Widget API ( |
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The skyriding power is not an "unit" power, and has nothing to do with oUF.
The AlternativePower element is for showing unit-specific alternative powers (as the name implies), such as how many wings a player (i.e.
target
,raid10
, etc) has during the Alysrazor fight in Firelands (random example but that's where I tested it last). There's a widget for the player unit specifically (frame namedPlayerPowerBarAlt
) that we disable when oUF is meant to control this type of unit power for the player, but it's unrelated to what you're after.What you're looking for is the UI Widget API (
C_UIWidgetManager
namespace).