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We need to generate static meshes programmatically, and would like to do it in c#.
Let me know if there are other ways or you have a better suggestion. |
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Replies: 3 comments 15 replies
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I'll look into this after I finish relocation and IRL stuff. |
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Joining in. Any possible way to create map geometry and load models / materials / ... from filesystem via c# and using the UE for rendering only is highly appreciated. |
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An update on this - @schotime and I have now implemented dynamic mesh creation in C++ with the RMC sdk. It's working well and very promising. I could list some required bindings now, but as you indicated you've got a move in progress and will be time challenged until January, we thought we continue implementing to discover more of what we'd need rather than continually bugging you for more bindings. For example, we've done mesh creation, material assignment, UVs and manual LODs, but not colliders or physics. But please let us know if you'd prefer to get more of a MVP implementation going earlier so you can indicate RMC compatibility, and we'll start implementing alongside in c#. Thanks |
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An update on this - @schotime and I have now implemented dynamic mesh creation in C++ with the RMC sdk. It's working well and very promising. I could list some required bindings now, but as you indicated you've got a move in progress and will be time challenged until January, we thought we continue implementing to discover more of what we'd need rather than continually bugging you for more bindings. For example, we've done mesh creation, material assignment, UVs and manual LODs, but not colliders or physics.
But please let us know if you'd prefer to get more of a MVP implementation going earlier so you can indicate RMC compatibility, and we'll start implementing alongside in c#.
Thanks