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At some point, I'll cover this information for Visual Studio Code at least. I think it would be a good example for setting up similar IDEs. |
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Introduction
I am coming from Unity wanting to switch to Unreal Engine, as I don't really like how slow the Unity Editor is and ect. I have worked with C++ before, but I don't like it for those reasons:
I don't really want to argue here wether C++ is good or not. So that's why I want to use C# for my project, as it is more readable and easy to maintain. The problem I have right now is that the process of needing to compile my project manually every time, in order to see my results. I know that you could integrate it somehow with the IDE, but this process is just to much work for a simple test project.
Here's what I would like to see
for example that you must restart the project in order to be able to use Unreal CLR
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