Referencing blueprint objects #100
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Hi @nxrighthere - have started to dig into UnrealCLR a little more now (great work!) and am looking at current best practice linking BP to C# and calling/referencing functions. On this two points:
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You have to use the real name of the actor, but not the label from the editor to do this.
Blueprints have only the text data type from what I see in the editor and native API. |
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You have to use the real name of the actor, but not the label from the editor to do this.
Blueprints have only the text data type from what I see in the editor and native API.