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The latest DEV-versions of Godot have broken backward compatibility, and when importing SpriteFrames you may see that all frames are empty. In this case, try using the plugin from the fix_empty_frames branch. It uses PortableCompressedTexture2D to save the atlas embedded right in SpriteFrames resource instead of saving a separated PNG-file. Please let me know about any problems with this.
Hi, I work on the Godot Engine 3d formats, import and animation.
PortableCompressedTexture2D is a valid way to store uncompressed or raw textures to avoid compression generational error.
What was the original problem though?
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