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When loading an inherited scene using one of the multiple "XXX with Animation Player" the texture region will be set to (0, 0, 0, 0), which makes them invisible until an animation plays
the "happy" way to solve this could be to create a RESET animation that Godot automatically plays when a scene is loaded in editor with the first frame of whatever is the first animation of the file
EDIT
Actually, after some test turns out is not enough to create the RESET animation, the coordinates of the texture region and the offset needs to be set before saving the PackedScene to the .godot folder