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Hello, I was able to generate 2D grains with a custom distribution function obtained from a 2D EBSD map. However, when I try to use the same function to generate 3D grains, the 3D grain diameters are much larger than the 2D counterparts. I would like to generate 3D grain structures using a 2D manual fitted function - could you please advise on how I can achieve that? On a similar note, I was also looking at the different ways to generate grains in 2 and 3D - looking at a grain diameter of 0.2 mm in a 2 x 2 mm square (2D) and 2 x 2 x 2 mm cube (3D):
For cases 1 and 2, I divide the domain dimension by the grain area/volume to get the number of grains that should be present in the domain, and I was able to get comparable sizes between the 2 and 3D case - this was determined by looking at two point correlation functions for the grain maps (to do the TPC for the 3D grain map I just take a 2D slice of it). In all the three methods used, the 2D grain sizes are quite consistent throughout. Whereas for the 3D case, the grain growth method generated smaller grain sizes, and the log normal method generated larger grain sizes. Is there a reason why these methods match in 2D but not in 3D? Thank you. |
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To generate a 3D structure, you need 3D statistical distributions; so, you have to "convert" your 2D distributions into 3D distributions. The second question is a bit vague, and it is difficult for me to comment without actual results/data. I can just point out that the standard deviations in the |
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To generate a 3D structure, you need 3D statistical distributions; so, you have to "convert" your 2D distributions into 3D distributions.
The second question is a bit vague, and it is difficult for me to comment without actual results/data. I can just point out that the standard deviations in the
lognormal
should be0.00007
(=0.35*0.2e-3, as it is an absolute value), and that you should specify a sphericity distribution in cases 5 and 6; otherwise, grain shapes can become very strange.