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Generating grains in 2 and 3D with a predefined function #586

Answered by rquey
YeohWY asked this question in Q&A
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To generate a 3D structure, you need 3D statistical distributions; so, you have to "convert" your 2D distributions into 3D distributions.

The second question is a bit vague, and it is difficult for me to comment without actual results/data. I can just point out that the standard deviations in the lognormal should be 0.00007 (=0.35*0.2e-3, as it is an absolute value), and that you should specify a sphericity distribution in cases 5 and 6; otherwise, grain shapes can become very strange.

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@YeohWY
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@rquey
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rquey Nov 3, 2022
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@mkasemer
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@northpole-pl
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