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Description
- Check if we can do just one save-restore in
_paintCurtain()
- Change
State.buttonsPressed
to bit mask - Satisfying connection should change the color of the connected paint
- Make
CanvasHandle(document.createElement('canvas'), ...)
the default behavior if no canvas is provided - Change functions that are passed as arguments to fat arrow syntax
- Add header comments to files
- Don't allocate
new TileIntersection
inddaWalk
- Clean up
console.log()
- Fold
Hotspot._paintInternal()
back intoHotspot.paintInternal()
if not used - Drop boundary checks in
Level._fungusCol()
- Mangle properties using Terser
- Merge the 'Paint a tile' functions in
Level.paintInternalTiles()
,Level.paintInternalTiles2()
- Can use literal 10 and 20 instead of indices in
LevelSelect._connect()
to reduce size - Can remove the baked crown from the princess' sprite to save bytes
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