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onVehicleExplode triggers twice [server-side] #455

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@ArranTuna

Description

@ArranTuna

Describe the bug
When you call blowVehicle and a player is in a vehicle, onVehicleExplode triggers twice.

To Reproduce
srun addEventHandler ( "onVehicleExplode", root, function ( ) outputChatBox "Triggered" end )
srun player = getRandomPlayer ( )
srun local x, y, z = getElementPosition ( player ); warpPedIntoVehicle ( player, createVehicle ( 429, x, y, z + 1 ) )
srun blowVehicle ( getPedOccupiedVehicle ( player ) )

Expected behavior
Not to be triggered twice.

Screenshots
If applicable, add screenshots to help explain your problem.

MTA Client (please complete the following information):
1.3.4 last tested

MTA Server (please complete the following information):
1.3.4 last tested

Additional context
https://bugs.mtasa.com/view.php?id=7817
#213

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