@@ -1068,35 +1068,32 @@ void CClientVehicle::SetModelBlocking(unsigned short usModel, unsigned char ucVa
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m_ucMaxPassengers = CClientVehicleManager::GetMaxPassengerCount (usModel);
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// Reset handling to fit the vehicle
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- if (IsLocalEntity ())
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- {
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- ushort usHandlingModelID = usModel;
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- if (usHandlingModelID < 400 || usHandlingModelID > 611 )
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- usHandlingModelID = m_pModelInfo->GetParentID ();
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+ ushort usHandlingModelID = usModel;
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+ if (usHandlingModelID < 400 || usHandlingModelID > 611 )
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+ usHandlingModelID = m_pModelInfo->GetParentID ();
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- m_pOriginalHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalHandlingData ((eVehicleTypes)usHandlingModelID);
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- m_pHandlingEntry->Assign (m_pOriginalHandlingEntry);
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+ m_pOriginalHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalHandlingData ((eVehicleTypes)usHandlingModelID);
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+ m_pHandlingEntry->Assign (m_pOriginalHandlingEntry);
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- m_pOriginalFlyingHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalFlyingHandlingData ((eVehicleTypes)usHandlingModelID);
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- m_pFlyingHandlingEntry->Assign (m_pOriginalFlyingHandlingEntry);
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+ m_pOriginalFlyingHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalFlyingHandlingData ((eVehicleTypes)usHandlingModelID);
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+ m_pFlyingHandlingEntry->Assign (m_pOriginalFlyingHandlingEntry);
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- m_pOriginalBoatHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBoatHandlingData ((eVehicleTypes)usHandlingModelID);
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- if (m_pOriginalBoatHandlingEntry)
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- {
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- if (!m_pBoatHandlingEntry)
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- m_pBoatHandlingEntry = g_pGame->GetHandlingManager ()->CreateBoatHandlingData ();
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+ m_pOriginalBoatHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBoatHandlingData ((eVehicleTypes)usHandlingModelID);
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+ if (m_pOriginalBoatHandlingEntry)
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+ {
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+ if (!m_pBoatHandlingEntry)
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+ m_pBoatHandlingEntry = g_pGame->GetHandlingManager ()->CreateBoatHandlingData ();
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- m_pBoatHandlingEntry->Assign (m_pOriginalBoatHandlingEntry);
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- }
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+ m_pBoatHandlingEntry->Assign (m_pOriginalBoatHandlingEntry);
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+ }
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- m_pOriginalBikeHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBikeHandlingData ((eVehicleTypes)usHandlingModelID);
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- if (m_pOriginalBikeHandlingEntry)
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- {
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- if (!m_pBikeHandlingEntry)
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- m_pBikeHandlingEntry = g_pGame->GetHandlingManager ()->CreateBikeHandlingData ();
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+ m_pOriginalBikeHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBikeHandlingData ((eVehicleTypes)usHandlingModelID);
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+ if (m_pOriginalBikeHandlingEntry)
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+ {
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+ if (!m_pBikeHandlingEntry)
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+ m_pBikeHandlingEntry = g_pGame->GetHandlingManager ()->CreateBikeHandlingData ();
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- m_pBikeHandlingEntry->Assign (m_pOriginalBikeHandlingEntry);
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- }
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+ m_pBikeHandlingEntry->Assign (m_pOriginalBikeHandlingEntry);
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}
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ApplyHandling ();
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