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Fix #1927 Hydra flare doesn't work with createProjectile (#3600)
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Client/mods/deathmatch/logic/CStaticFunctionDefinitions.cpp

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@@ -7315,6 +7315,7 @@ CClientProjectile* CStaticFunctionDefinitions::CreateProjectile(CResource& Resou
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case WEAPONTYPE_ROCKET_HS:
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case WEAPONTYPE_FREEFALL_BOMB:
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case WEAPONTYPE_REMOTE_SATCHEL_CHARGE:
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case WEAPONTYPE_FLARE:
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{
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// Valid model ID? (0 means projectile will use default model)
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if (usModel == 0 || CClientObjectManager::IsValidModel(usModel))

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